Blue Moon



  • Arrows move.
  • X jumps.
  • C interactions with things like terminals and elevators.
  • Up and down arrows allow you to 'upload' and 'download' energy respectively. There have got to be better terms for this.


Escape the facility you're in, again. This is a reoccuring theme. Except this time, you're playing as something that begins dying rapidly.

Manage your life energy and power devices to make your way through the facility, but be careful! Don't waste anything! You don't have the time! Go! GO!


This game was created in 48 hours for Ludum Dare 22, a rapid game development jam.

The theme for the competition was "Alone".

The submission entry page for this game is here.

Just for fun, the first 24 hour prototype is available here. All the functionality is in the game. Let this stand as a lesson to anyone who says graphics absolutely do not matter to a game at all.

Well, okay, gameplay is the primary thing, but still!

This is probably the best of all my Ludum Dare entries. It came #7th for graphics, somehow. It was all downhill from here to meet my rising self-expectations!

This was the first Ludum Dare to have full sounds and everything, provided by Bfxr, a very useful tool.

All code for this game is available here, if you're into that. It's AS3, so it's likely awful.

This game was created using the Flixel library for Flex.